With the arrival of the holiday economy,
more and more cultural tourism complex will be invested. How to create
attractive experience content has become a thorny problem in the project.
Cultural tourism project investment is huge, linked, a wrong move may cause the
overall passive, especially in recent years, a large number of new cultural
tourism complex, urgent need of high-quality content filling. Like in water
parks, the different theme for water slides will make them special and
substituted.
1. Generally
speaking, the content of play is more substantial and novel, which can support
more than half a day of play time. The current pricing is acceptable for large
city consumers. This type of indoor theme park is valuable for many scenic
spots or cultural tourism complex with poor content.
2. Modularity
is a major feature of indoor theme park. If a mature and complete product
system is formed, it can be rapidly expanded and copied. After the formation of
large-scale chain operation, the high cost of content production and
authorization can be diluted, and the entertainment equipment of each store
through the network collaborative interaction is also a very mature technology
at present.
3. This
project can be regarded as a good example of the combination of IP and
entertainment. Many large and medium-sized entertainment projects have the
support of world-famous IP, which can get a lot of benefits in project
attraction, publicity and play experience. In addition, it also synchronously
promotes the popularity of Huaxia animation's own IP "Ziyan".
4. Accommodate far less tourists
than the publicity and expectation of the project party. Each large and medium-sized
entertainment project (not included in the arcade) can only support about 100
people to play at the same time in total. If the number of people exceeds this
number, the queuing time will be greatly increased, and the sense of experience
will be much worse. For the indoor theme park of this volume, the capacity is
obviously low. If we design some amusement projects that can accommodate more
tourists to experience at the same time, and the rhythm is fast, it will
greatly improve the carrying capacity of the project tourists.
5. As a high-tech experience
oriented indoor amusement park, the content is kingcraft, and visitors must
experience unique and irreplaceable fun here. There are still some traditional
amusement projects, or the technology content is insufficient, and such
equipment and arcades occupy a lot of valuable indoor area. If the function of
an on-site device is similar to that of a tourist's mobile app, what's the
interest? The rapid progress of VR, AR, holography and other technologies gives
the project a lot of space to play.
6. With Sega
player's arena's lessons, it's not difficult to have good earnings in the early
stage of opening, but to maintain the attraction to the customer group for
several years, strive for secondary consumption and obtain good earnings, it's very
important to update the amusement projects iteratively in the future.